How many counters in a game of draughts




















The objective of the game is to take all of the opponent's pieces or to produce a position such that the opponent is unable to move.

Play Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece. Until a piece is "crowned", it can only move and capture in a diagonally forwards direction. Kings are allowed to move and capture diagonally forwards and backwards and are consequently more powerful and valuable than ordinary pieces.

However, ordinary pieces can capture Kings. Whenever a piece has an opponent's piece adjacent to it and the square immediately beyond the opponent's piece is vacant, the opponent's piece can be captured.

If the player has the opportunity to capture one or more of the opponent's pieces, then the player must do so. A piece is taken by simply hopping over it into the vacant square beyond and removing it from the board. Unlike an ordinary move, a capturing move can consist of several such hops - if a piece takes an opponent's piece and the new position allows it to take another piece, then it must do so straight away. The move finishes only when the position of the capturing piece no longer allows it to taken any more pieces or when an uncrowned piece arrives at the far edge of the board and is crowned.

If more than one piece can capture, then the player is entirely free to choose which of those pieces to move. Likewise, if a capturing piece is able to capture in more than one direction, the player is free to choose which direction to move in.

If no capturing moves are available, then an ordinary move is made by moving a piece one square diagonally. In the past, the "huffing" rule was used. For this, if a player noticed that the opponent had failed to capture when the option was open even if the offending piece had already captured one or more pieces that turn , the player can huff the offending piece before the next move is made and it is removed from the board.

Nowadays, this rule is rarely used. Instead a player just points out the error and the opponent is forced to make the correct move. Finishing The game is won by the player who first manages to take all his opponent's pieces or renders them unable to move. A draw occurs by agreement at any point during the game. If a player refuses the offer of a draw, that player is required to force a win or show a decided advantage within 40 of that players own moves from that point.

Draws are fairly common in the game of draughts - especially at the top level of the game. Polish Draughts Equipment Polish Draughts is played on a 10 x 10 chequered board with 20 black pieces and 20 white pieces. The pieces start on the black squares of the four rows nearest to the players. Turkish draughts. Less experienced players often wonder if a piece can move back.

The rules clearly emphasize that moving back is not allowed. King also named a queen is a special piece, which can move differently to all the other pieces - and anyone who has ever tried to play draughts, knows how important it is to get a king, as well as how the king can help to win quickly. But none of the pieces has these exceptional privileges at the beginning of the game. It takes a lot of effort to make a piece to become a king - your piece needs to walk through the entire board, reach the promotion line the most distant row on the opponent's side and stop on it.

Unlike other pieces, a king can move forwards as well as backwards. In most variants of draughts, the king moves diagonally, provided that your own pieces are not blocking the king's movements and at the same time that the king will not be blocked by your opponent's pieces placed one behind another. King is allowed to end diagonal movement on any, even the most distant field.

The exception to this rule is English draughts and American checkers - a king can only move one field forwards or backwards. It is usually considered that all pieces can capture forwards and backwards. Capturing means that your piece jumps over the opponent's piece and stops on an empty field just behind it. You can also capture more than one piece in one move named as multiple capturing or even change the direction of the capture, provided that there is one empty space between the opponent's pieces so that your piece can freely jump on the field between them.

Players have often doubts whether the capture in draughts is obligatory. Amateurs, as well as professionals, agree that capturing in draughts is mandatory. Following international rules, the player should choose a sequence of capturing so that he captures the maximum number of pieces - which means as follows :. In American checkers or English draughts you can choose any sequence of capturing, you have no obligation to capture the maximum number of pieces.

Each player strives to win by capturing all the opponent's pieces. The more kings you have, the easier it is for the player to win. However, you should try not to let the opponent do the same. And not only capturing of all opponent's pieces can give you a victory - if you can block his pieces in such a way that he won't make any move, you've got your work done : You won!

Winning after a long fight with a demanding opponent gives a lot of satisfaction. But it also requires a lot of concentration, the ability to predict a few moves in advance, planning, and often sacrificing one or even more pieces.

More experienced players know that confrontation cannot be avoided - pieces must meet on the board, and the first "meeting" usually happens quickly in the middle of the board.

To some extent, the player's success depends on the ability to place the pieces in such positions so as to capture as many pieces of the opponent as possible. And surprisingly, losing or not any of your own pieces is not the most significant issue- in the end remember that a fight requires victims. The board consists of 64 squares, alternating between 32 dark and 32 light squares. It is positioned so that each player has a light square on the right side corner closest to him or her.

A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. Checkers is played on a 64 square chess board. Take 12 counters of one color and place one on each of the black squares in the first 3 rows of your side. Your opponent does the same. You play the entire game on the black squares, you do not need the white ones.

You can capture an enemy piece by hopping over it. Capturing is also done on the diagonal. You have to jump from the square directly next to your target and land on the square just beyond it. Your landing square must be vacant.



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